Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Milo Rand is rewarded for Milo Rand's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
25 |
Became a Scholar (Physician). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Milo Rand from Milo Rand's work. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
30 |
An expedition or voyage goes wrong, leaving Milo Rand stranded in the wilderness. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
35 |
Abuse Milo Rand's position for profit. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
41 |
Milo Rand is blamed for an accident that causes the death of several crew members. Milo Rand's guilt drives Milo Rand to excel. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Milo Rand's Contacts or Allies betrays Milo Rand, ending Milo Rand's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Merchant (Free Trader). |
9 |
46 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Free Trader) rank 1. |