Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Artist). |
2 |
28 |
Criticised a questionable political leader on Minnie McDonald's homeworld, causing his downfall. Gain an Enemy |
2 |
29 |
Promoted to Entertainer (Artist) rank 1. |
3 |
29 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
33 |
Promoted to Entertainer (Artist) rank 2. |
4 |
33 |
Continued as Entertainer (Artist). |
4 |
36 |
Gained a contact. |
4 |
37 |
Promoted to Entertainer (Artist) rank 3. |
5 |
37 |
Voluntarily left Artist |
5 |
37 |
Became a Agent (Corporate Agent). |
5 |
41 |
Hard times caused by a lack of interstellar trade costs Minnie McDonald's job. |
5 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
41 |
Voluntarily left Corporate Agent |
6 |
41 |
Became a Scout (Courier). |
6 |
44 |
Minnie McDonald's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |