Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Mitchel Cawley do not know what happened to Mitchel Cawley. There is a gap in Mitchel Cawley's memory. |
7 |
40 |
Failed to qualify for Thief (Rogue). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Mitchel Cawley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Courier (Scout). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Mitchel Cawley's normal circles. Gain a Contact. |