Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Mitchell Long come into conflict with a splinter group Mitchell Long's own religion which maintains Mitchell Long's version is the wrong one. Gain 2 Rivals. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Drafted into Engineer/Gunner |
6 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Advanced training in a specialist field. |
6 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Injured. Fully recovered. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |