Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Backstab a fellow rogue for personal gain. |
4 |
32 |
Promoted to Rogue (Thief) rank 3. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
35 |
Contact with Government. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Gain Enemy if Morgan Cheyne don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
44 |
Gain Enemy if Morgan Cheyne don't already have one. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |