Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Mortimer Greerson easily defeat. |
1 |
21 |
Gain Enemy if Mortimer Greerson don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Mortimer Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Win a prestigious prize for Mortimer Greerson's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Refuse to join a cheat in some fashion. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Mortimer Greerson's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Mortimer Greerson's normal circles. Gain a Contact. |
7 |
42 |
Voluntarily left Broker |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
45 |
Mortimer Greerson do not know what happened to Mortimer Greerson. There is a gap in Mortimer Greerson's memory. |