Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Imperial trade restrictions force Mortimer Lobb out of business. |
3 |
20 |
Failed to qualify for Field Researcher (Scholar). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
22 |
Find valuable salvage. |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Voluntarily left Wanderer |
4 |
24 |
Became a Scout (Courier). |
4 |
28 |
Mortimer Lobb's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Mortimer Lobb is sent to a new community or parish to preach The Word among the poor. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Mortimer Lobb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
39 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
39 |
Returned to Believer (Missionary/Humanitarian). |
8 |
42 |
Mortimer Lobb is sent to a new community or parish to preach The Word among the poor. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |