Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Moses Keogh spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Moses Keogh's ship is damaged, and Moses Keogh have to hitch-hike Moses Keogh's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
36 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
7 |
40 |
Returned to Citizen (Colonist). |
7 |
43 |
Moses Keogh learn something Moses Keogh should not have – a corporate secret, a political scandal – which Moses Keogh can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
A revolution, attack or other unusual event throws Moses Keogh's life into chaos, forcing Moses Keogh to leave the planet. |