Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Murray Costigan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Accused of a crime |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
33 |
The warden takes an interest in Murray Costigan's case. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Murray Costigan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Graduated. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
46 |
A series of bad deals and decisions force Murray Costigan into bankruptcy. Murray Costigan salvages what Murray Costigan can. |