Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Myrtle Gilbert's work ends up coming home with Myrtle Gilbert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
26 |
One of Myrtle Gilbert's pieces of art is stolen, and the investigation brings Myrtle Gilbert into the criminal underworld. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
29 |
Works is especially well received and popular, making Myrtle Gilbert a minor celebrity |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Myrtle Gilbert far from home. |
7 |
38 |
Became a Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Myrtle Gilbert secretly provide religious rites for a dying leader or noble, although they do not share Myrtle Gilbert's faith. Gain an Ally in the family and a Rival who disagrees with Myrtle Gilbert's choice. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |