Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Myrtle Ornery's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Myrtle Ornery is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Myrtle Ornery into bankruptcy. Myrtle Ornery salvages what Myrtle Ornery can. |
6 |
38 |
Became a Rogue (Thief). |
6 |
40 |
Involved in a gambling ring. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
43 |
Backstab a fellow rogue for personal gain. |
7 |
46 |
Promoted to Rogue (Thief) rank 2. |