Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Nat Buckman far from home. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Nat Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Flight) with the new title Crewman. |
4 |
26 |
Special assignment or duty on board ship. |
5 |
28 |
Continued as Navy (Flight). |
5 |
30 |
Nat Buckman join a gambling circle on board. |
5 |
32 |
Attempt at commissioned failed. |
6 |
32 |
Continued as Navy (Flight). |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
36 |
Commissioned in Navy (Flight) with the new title Ensign. |
7 |
36 |
Continued as Navy (Flight). |
7 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
37 |
Became a Agent (Intelligence). |
8 |
40 |
Go undercover to investigate an enemy. |
8 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
41 |
Continued as Agent (Intelligence). |
9 |
42 |
Go undercover to investigate an enemy. |
9 |
42 |
Scarred. Owe 5,000 for medical bills. |
9 |
45 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |