Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Nathaniel Carson commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Arrested and charged. |
3 |
28 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
34 |
Good Behaviour. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Gain Enemy if Nathaniel Carson don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Nathaniel Carson easily defeat. |
6 |
40 |
Gain Enemy if Nathaniel Carson don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Gained a contact. |
7 |
46 |
Forced to muster out. |