Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Neal Clubb do not know what happened to Neal Clubb. There is a gap in Neal Clubb's memory. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Neal Clubb's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Commanding officer takes an interest in Neal Clubb's career. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Special assignment or duty on board ship. |
6 |
36 |
Voluntarily left Engineer/Gunner |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
44 |
Voluntarily left Line/Crew |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |