Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Criticised a questionable political leader on Newell Mcarthy's homeworld, causing his downfall. Gain an Enemy |
1 |
22 |
Newell Mcarthy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Works is especially well received and popular, making Newell Mcarthy a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Refused to criticise a questionable political leader on Newell Mcarthy's homeworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
One of Newell Mcarthy's pieces of art is stolen, and the investigation brings Newell Mcarthy into the criminal underworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Newell Mcarthy's time in the scouts. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
A series of bad deals and decisions force Newell Mcarthy into bankruptcy. Newell Mcarthy salvages what Newell Mcarthy can. |