Crewman Newman Coghill  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 48 M 4 (-1) 5 (-1) 3 (-1) 8 (0) 5 (-1) 4 (-1)453854
Picky, Glutton
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Mechanic 0
Melee (Striking) 1
Recon 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Agent Corporate Agent Agent14
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Myrta Welch Enemy 0 4 3 0 Yilean (F/78)
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 22 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 22 Became a Agent (Corporate Agent).
2 26 Advanced training in a specialist field.
3 26 Continued as Agent (Corporate Agent).
3 27 Gained a contact.
4 30 Continued as Agent (Corporate Agent).
4 33 Go undercover to investigate an enemy.
4 33 Hard times caused by a lack of interstellar trade costs Newman Coghill Newman Coghill's job.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 37 Hard times caused by a lack of interstellar trade costs Newman Coghill's job.
6 37 Became a Drifter (Barbarian).
6 40 Injured.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 A good deal ensures Newman Coghill is living the high life for a few years.
8 44 Continued as Merchant (Merchant Marine).
8 47 A series of bad deals and decisions force Newman Coghill into bankruptcy. Newman Coghill salvages what Newman Coghill can.
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