Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
30 |
Newton Fawns come into conflict with a splinter group Newton Fawns's own religion which maintains Newton Fawns's version is the wrong one. Gain 2 Rivals. |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Became a Scout (Surveyor). |
4 |
34 |
Spend several years jumping from world to world in Newton Fawns's scout ship. |
4 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
36 |
Continued as Scout (Surveyor). |
5 |
37 |
Newton Fawns's ship is damaged, and Newton Fawns have to hitch-hike Newton Fawns's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Newton Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Newton Fawns is chosen to represent Newton Fawns's faith in a vid show or other highly public forum. |