Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Nick Mcdonalid don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Nick Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
29 |
Nick Mcdonalid spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Intelligence) rank 3. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Nearly killed. Owe 5,000 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
43 |
Nick Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nick Mcdonalid fail to help. Gain an Enemy. |
7 |
43 |
Nick Mcdonalid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |