Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Noah Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
When dealing with an alien race, Noah Johnson botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Spend several years jumping from world to world in Noah Johnson's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Noah Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Noah Johnson fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Noah Johnson's time in the scouts. |