Noah Reekey  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 48 M 5 (-1) 4 (-1) 6 (0) 7 (0) 11 (1) 12 (2)5467BC
Insane, Prosperous, Quick
 
Skills
Art (Performing) 0
Athletics (Strength) 1
Broker 2
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 2
Persuade 0
Profession (Hostile Environment/Underwater) 1
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
Drifter Wanderer 22
 
Name Type Affinity Enmity Power Influence Species
Alford Cameron Enemy 0 4 0 1 Dynchia, Imperium (M/86)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A good deal ensures Noah Reekey is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 29 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 30 Continued as Merchant (Merchant Marine).
4 31 Noah Reekey's business or ship thrives.
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 37 Risk Noah Reekey's fortune on a possibility lucrative deal and win.
5 38 Forced to muster out.
6 38 Became a Drifter (Wanderer).
6 41 Contact with Government.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Continued as Drifter (Wanderer).
7 45 Victim of a crime
7 46 Promoted to Drifter (Wanderer) rank 2.
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