Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Norman Cole spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Norman Cole to flee and vows to hunt Norman Cole down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Norman Cole easily defeat. |
4 |
32 |
Gain Enemy if Norman Cole don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Find valuable salvage. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
Psychologically damaged by Norman Cole's time in the scouts. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Norman Cole do not know what happened to Norman Cole. There is a gap in Norman Cole's memory. |