Crewman Norman Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 48 M 4 (-1) 10 (1) 10 (1) 3 (-1) 5 (-1) 4 (-1)4AA354
Suave, Babyish, Shocked
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 0
Melee (Bludgeon) 1
Melee (Grapple) 1
Pilot (Spacecraft) 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Rogue Pirate Henchman13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Claire Kirkham Enemy 0 4 0 4 Cassilldan (F/53)
Walton Elliott Rival 2 2 0 4 Trexen (M/72)
Relationship altered.
Early Carbey Enemy 0 2 0 0 Cassilldan (M/86)
Herman Dean Contact 3 1 5 1 Cassilldan (M/24)
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 19 Norman Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Kerran fail to help. Gain an Enemy.
1 19 Norman Kerran inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 23 Norman Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Kerran fail to help. Gain an Enemy.
2 23 Norman Kerran have no idea what happened to Norman Kerran – they found Norman Kerran's ship drifting on the fringes of friendly space.
3 26 Continued as Scout (Courier).
3 27 When dealing with an alien race, Norman Kerran botch an opportunity to gather extra intelligence about them.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 30 Forced to muster out.
4 30 Became a Rogue (Pirate) with the new title Lackey.
4 32 Arrested and charged.
4 32 Hired a lawyer to beat the charges.
5 34 Continued as Rogue (Pirate).
5 35 Norman Kerran spend months in the dangerous criminal underworld.
5 38 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
6 38 Continued as Rogue (Pirate).
6 40 Involved in the planning of an impressive heist.
6 42 Forced to muster out.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 46 Make an unexpected connection outside Norman Kerran's normal circles. Gain a Contact.
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