Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Norman Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Kerran fail to help. Gain an Enemy. |
1 |
19 |
Norman Kerran inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Norman Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Kerran fail to help. Gain an Enemy. |
2 |
23 |
Norman Kerran have no idea what happened to Norman Kerran – they found Norman Kerran's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Norman Kerran botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
32 |
Arrested and charged. |
4 |
32 |
Hired a lawyer to beat the charges. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
35 |
Norman Kerran spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
40 |
Involved in the planning of an impressive heist. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Make an unexpected connection outside Norman Kerran's normal circles. Gain a Contact. |