Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
36 |
Achieve a new level of discipline in Norman Morgan's powers/ |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Gift causes a former ally to turn on Norman Morgan and betray Norman Morgan. One Ally or Contact becomes an Enemy. |
7 |
41 |
Became a Scholar (Scientist). |
7 |
43 |
Caught cheating in some fashion, advancing Norman Morgan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
An expedition or voyage goes wrong, leaving Norman Morgan stranded in the wilderness. |
7 |
43 |
Gain an Enemy |