Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Obie Bent's scout ship is one of the first on the scene to rescue the survivors of a disaster but Obie Bent fail to help. Gain an Enemy. |
1 |
22 |
Obie Bent inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Obie Bent's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
38 |
Obie Bent come into conflict with a splinter group Obie Bent's own religion which maintains Obie Bent's version is the wrong one. Gain 3 Rivals. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Obie Bent do not know what happened to Obie Bent. There is a gap in Obie Bent's memory. |
7 |
39 |
Became a Citizen (Corporate). |
7 |
43 |
Obie Bent learn something Obie Bent should not have – a corporate secret, a political scandal – which Obie Bent can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Obie Bent's business expands, Obie Bent's corporation grows, or the colony thrives. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |