Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Olaf Sanders's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
A good deal ensures Olaf Sanders is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
33 |
Involved in a gambling ring. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
37 |
Moved to a new world. |
6 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
40 |
Voluntarily left Enforcer |
7 |
40 |
Failed to qualify for Cavalry (Army). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Good fortune |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Olaf Sanders easily defeat. |
8 |
45 |
Gain Enemy if Olaf Sanders don't already have one. |
8 |
48 |
Forced to muster out. |