Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Ole Saxon's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Ole Saxon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
39 |
Psychologically damaged by Ole Saxon's time in the scouts. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Ole Saxon faith is shaken. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Ole Saxon come into conflict with a splinter group Ole Saxon's own religion which maintains Ole Saxon's version is the wrong one. Gain 2 Rivals. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |