Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Flight (Navy). |
2 |
28 |
Became a Drifter (Wanderer). |
3 |
32 |
Voluntarily left Wanderer |
3 |
32 |
Became a Merchant (Broker). |
3 |
36 |
Nearly killed. |
4 |
36 |
Became a Entertainer (Artist). |
4 |
39 |
Expose or are involved in a scandal of some sort. |
5 |
39 |
Became a Scout (Explorer). |
5 |
40 |
Orrin Sherris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orrin Sherris fail to help. Gain an Enemy. |
5 |
40 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
43 |
Continued as Scout (Explorer). |
6 |
44 |
Spend several years jumping from world to world in Orrin Sherris's scout ship. |
6 |
47 |
Promoted to Scout (Explorer) rank 2. |