Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Orval Kuhn's ship is damaged, and Orval Kuhn have to hitch-hike Orval Kuhn's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Orval Kuhn went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Established a network of contacts. Gain 2 contacts. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Orval Kuhn went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Voluntarily left Corporate Agent |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
38 |
Orval Kuhn is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
42 |
Became a Merchant (Broker). |
8 |
45 |
Moved to a new world. |