Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Special assignment or duty on board ship. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
30 |
Otto Batt join a gambling circle on board. |
4 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
36 |
Lost eye or limb. Fully recovered. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Otto Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |