Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Otto McMillan's Contacts or Allies betrays Otto McMillan, ending Otto McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Otto McMillan's scout ship. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Courier) with previous rank. |
3 |
28 |
Perform an exemplary service for the scouts. |
3 |
29 |
Promoted to Scout (Courier) rank 2. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Otto McMillan have no idea what happened to Otto McMillan – they found Otto McMillan's ship drifting on the fringes of friendly space. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
37 |
Otto McMillan learn something Otto McMillan should not have – a corporate secret, a political scandal – which Otto McMillan can profit from illegally. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
Otto McMillan befriend a superior in the corporation or the colony. |
8 |
42 |
Voluntarily left Corporate |
8 |
42 |
Became a Entertainer (Artist). |
8 |
44 |
Join homeworld’s celebrity circles |