Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Pa Sa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Worker). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Pa Sa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
33 |
Voluntarily left Line/Crew |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Pa Sa come into conflict with a splinter group Pa Sa's own religion which maintains Pa Sa's version is the wrong one. Gain 2 Rivals. |
7 |
35 |
Returned to Merchant (Free Trader). |
7 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Pa Sa secretly provide religious rites for a dying leader or noble, although they do not share Pa Sa's faith. Gain an Ally in the family and a Rival who disagrees with Pa Sa's choice. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |