Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Pares's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Pares run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
36 |
Pares is rewarded for Pares's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired. |
8 |
41 |
Contact with Government. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |