Pat Allen  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 48 M 8 (0) 11 (1) 11 (1) 4 (-1) 9 (1) 5 (-1)8BB495
Combative
 
Skills
Deception 0
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Investigate 1
Medic 0
Recon 0
Science (Physical Sciences/Chemistry) 1
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/History) 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scholar Scientist 35
 
Name Type Affinity Enmity Power Influence Species
Ephraim Marshall Ally 1 0 1 1 Ne Kraeda ren Kelva (M/49)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Suffer from a life-threatening illness.
2 22 Continued as Drifter (Wanderer).
2 23 Offered job by a patron. Now owe him a favor.
3 26 Became a Scholar (Scientist).
3 30 Assigned to work on a secret project for a patron or organisation.
4 30 Continued as Scholar (Scientist).
4 32 Advanced training in a specialist field.
4 34 Promoted to Scholar (Scientist) rank 1.
5 34 Continued as Scholar (Scientist).
5 37 Work for an eccentric but brilliant mentor, who becomes an Ally.
5 38 Promoted to Scholar (Scientist) rank 2.
6 38 Continued as Scholar (Scientist).
6 40 Win a prestigious prize for Pat Allen's work.
6 42 Promoted to Scholar (Scientist) rank 3.
7 42 Continued as Scholar (Scientist).
7 45 An expedition or voyage goes wrong, leaving Pat Allen stranded in the wilderness.
7 46 Forced to muster out.
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