Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Severely injured. Owe 25,000 for medical bills. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
22 |
Failed to qualify for Enforcer (Rogue). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Paul Hunt don't already have one. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Continued as Drifter (Barbarian). |
5 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
31 |
Voluntarily left Barbarian |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
32 |
Suffer from a life-threatening illness. |
7 |
32 |
Failed to qualify for Broker (Merchant). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Make an unexpected connection outside Paul Hunt's normal circles. Gain a Contact. |
8 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
A good deal ensures Paul Hunt is living the high life for a few years. |
8 |
40 |
Forced to muster out. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
43 |
Suffer from a life-threatening illness. |
10 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
45 |
Moved to a new world. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |