Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Pedro Campbell learn something Pedro Campbell should not have – a corporate secret, a political scandal – which Pedro Campbell can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Pedro Campbell don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Pedro Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Failed to qualify for Enforcer (Rogue). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
A sudden war destroys Pedro Campbell's trade routes and contacts, forcing Pedro Campbell to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Returned to Drifter (Scavenger). |
9 |
42 |
Betrayed by a friend. One of Pedro Campbell's Contacts or Allies betrays Pedro Campbell, ending Pedro Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
44 |
A new romantic starts. Gain an Ally. |