Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Pete McDonald's time in the scouts. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Pete McDonald is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
4 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
30 |
Pick up potentially useful information using Pete McDonald's psychic powers. |
4 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
30 |
Continued as Psion (Psi-Warrrior). |
5 |
31 |
Pick up potentially useful information using Pete McDonald's psychic powers. |
5 |
34 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
34 |
Continued as Psion (Psi-Warrrior). |
6 |
38 |
Psionic strength increases. |
7 |
38 |
Continued as Psion (Psi-Warrrior). |
7 |
39 |
Psionic abilities make Pete McDonald uncomfortable to be around. One contact or ally becomes a rival. |
7 |
42 |
Promoted to Psion (Psi-Warrrior) rank 3. |
8 |
42 |
Continued as Psion (Psi-Warrrior). |
8 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Forced to muster out. |