Knight Pete McDonald  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 48 M 4 (-1) 2 (-2) 7 (0) 6 (0) 3 (-1) 7 (0)6 (0)427637
Dismayed, Pensive, Visual
 
Skills
Animals 0
Astrogation 0
Awareness 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Leadership 1
Mechanic 0
Pilot 0
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Cavalry Private01
Drifter Scavenger 01
Psion Psi-Warrrior Knight35
 
Name Type Affinity Enmity Power Influence Species
Claire Robinson Rival 1 3 1 1 Cafadan (F/23)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Psychologically damaged by Pete McDonald's time in the scouts.
2 20 Became a Army (Cavalry) with the new title Private.
2 22 Pete McDonald is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 22 Failed to qualify for Corporate (Citizen).
3 22 Became a Drifter (Scavenger).
3 25 Encounter a Psionic institute.
3 25 Tested for psionic powers
4 26 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
4 30 Pick up potentially useful information using Pete McDonald's psychic powers.
4 30 Promoted to Psion (Psi-Warrrior) rank 1.
5 30 Continued as Psion (Psi-Warrrior).
5 31 Pick up potentially useful information using Pete McDonald's psychic powers.
5 34 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
6 34 Continued as Psion (Psi-Warrrior).
6 38 Psionic strength increases.
7 38 Continued as Psion (Psi-Warrrior).
7 39 Psionic abilities make Pete McDonald uncomfortable to be around. One contact or ally becomes a rival.
7 42 Promoted to Psion (Psi-Warrrior) rank 3.
8 42 Continued as Psion (Psi-Warrrior).
8 43 Advanced training in a specialist field.
8 46 Forced to muster out.
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