Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Star Marine (Marine). |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
28 |
Continued as Drifter (Scavenger). |
3 |
31 |
Contact with Government. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
36 |
Became a Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Phil Fabble's scout ship. |
5 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
40 |
Voluntarily left Courier |
6 |
40 |
Failed to qualify for Journalist (Entertainer). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Army (Cavalry) with the new title Private. |
6 |
42 |
Thrown into a brutal ground war |
6 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
44 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
6 |
44 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
7 |
44 |
Voluntarily left Cavalry |
7 |
44 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
46 |
Phil Fabble efforts do not go unnoticed by the Imperium. |
7 |
48 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |