Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Philip Dunn do not know what happened to Philip Dunn. There is a gap in Philip Dunn's memory. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Philip Dunn is ordered to take part in a black ops mission that goes against Philip Dunn's conscience. Gain the lone survivor as an Enemy. |
3 |
22 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Philip Dunn's time in the scouts. |
4 |
26 |
Failed to qualify for Pirate (Rogue). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Philip Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
29 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Voluntarily left Scavenger |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Philip Dunn's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |