Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Severely injured. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Survived a risky adventure but gained nothing. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Contact with Government. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
Embroiled in legal trouble. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Good fortune |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |