Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Find an Alien Artifact. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Phillip Roberts's Contacts or Allies betrays Phillip Roberts, ending Phillip Roberts's career. That Contact or Ally becomes a Rival or Enemy. |