Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Gained a contact. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Pigir Ir Aakhu secretly provide religious rites for a dying leader or noble, although they do not share Pigir Ir Aakhu's faith. Gain an Ally in the family and a Rival who disagrees with Pigir Ir Aakhu's choice. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Pigir Ir Aakhu faith is shaken. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of Pigir Ir Aakhu's belief system ambush Pigir Ir Aakhu. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |