Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Porter Bates's time in the scouts. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Betrayed by a friend. One of Porter Bates's Contacts or Allies betrays Porter Bates, ending Porter Bates's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
23 |
Become leader in social movement. |
3 |
23 |
Gain an Ally and an Enemy. |
3 |
25 |
Graduated. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
A good deal ensures Porter Bates is living the high life for a few years. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A sudden war destroys Porter Bates's trade routes and contacts, forcing Porter Bates to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Became a Rogue (Enforcer). |
6 |
33 |
A crime lord considers Porter Bates his protégé. |
7 |
36 |
Continued as Rogue (Enforcer). |
7 |
39 |
A police detective or rival criminal forces Porter Bates to flee and vows to hunt Porter Bates down. Gain an Enemy. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
43 |
Voluntarily left Holy Warrior |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
46 |
Porter Bates do not know what happened to Porter Bates. There is a gap in Porter Bates's memory. |