Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Gain Enemy if Ralph Edward don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Ralph Edward's Contacts or Allies betrays Ralph Edward, ending Ralph Edward's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Vessel participates in a notable military engagement. |
6 |
39 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
39 |
Voluntarily left Engineer/Gunner |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Ralph Edward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |