Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Ralph Tabiner's Contacts or Allies betrays Ralph Tabiner, ending Ralph Tabiner's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Special assignment or duty on board ship. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Ralph Tabiner is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Ralph Tabiner far from home. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Drafted into Cavalry |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |