Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Ralph Wright botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Ralph Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ralph Wright fail to help. Gain an Enemy. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Ralph Wright's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Ralph Wright's Contacts or Allies betrays Ralph Wright, ending Ralph Wright's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
43 |
Risk Ralph Wright's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |