Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Raymond Askew's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Raymond Askew out of business. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
Raymond Askew is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
28 |
Failed to qualify for Army Support (Army). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
30 |
Scarred. Owe 5,000 for medical bills. |
6 |
30 |
Failed to qualify for Free Trader (Merchant). |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Gain Enemy if Raymond Askew don't already have one. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
36 |
Offered job by a patron. Now owe him a favor. |
8 |
38 |
Became a Agent (Corporate Agent). |
8 |
39 |
Befriended by a senior agent. |
8 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
42 |
Continued as Agent (Corporate Agent). |
9 |
44 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |