Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Betrayed by a friend. One of Reed Carr's Contacts or Allies betrays Reed Carr, ending Reed Carr's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Reed Carr is blamed for an accident that causes the death of several crew members. Reed Carr's guilt drives Reed Carr to excel. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine). |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
31 |
Reed Carr is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Reed Carr is caught in the periphery of a scandal. |
7 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Reed Carr aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
43 |
Attacked by enemies and injured. |
9 |
43 |
Nearly killed. Owe 25,000 for medical bills. |
9 |
43 |
Gain Enemy if Reed Carr don't already have one. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |