Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of Reed Stanway's Contacts or Allies betrays Reed Stanway, ending Reed Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Reed Stanway have been following false teachings! |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Moved to a new world. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Reed Stanway do not know what happened to Reed Stanway. There is a gap in Reed Stanway's memory. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
44 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |