Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Reid Wright don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Reid Wright do not know what happened to Reid Wright. There is a gap in Reid Wright's memory. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Accepted a deal with criminal or other figure under investigation. |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
42 |
Reid Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Reid Wright aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
48 |
Attempted a risky adventure and was sent to prison. |