Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
27 |
Work leads to a considerable breakthrough. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
38 |
A rival researcher blackens Reinhold Johnson's name or steals Reinhold Johnson's research. Gain a Rival. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
42 |
Entangled in a bureaucratic or legal morass that distracts Reinhold Johnson from Reinhold Johnson's work. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Thief). |
7 |
44 |
Reinhold Johnson spend months in the dangerous criminal underworld. |
7 |
46 |
Promoted to Rogue (Thief) rank 1. |